Closing the Achievement Gap by Closing the Cognitive Gap: A Matter of Equity
As educators and education policymakers seek to understand and remedy the achievement gaps, much attention is paid to the concept of equity. A variety of inequities have been identified as impediments to students having the opportunity to achieve their potential. Disparities in per-pupil spending, teacher experience, and technology and other resources are well-documented and top of mind. A less visible disparity, and one that connects directly to student learning is highlighted by contemporary neuroscience research—cognitive development.
Cognitive Training: Questions Frequently Asked by Skeptics
There continues to be controversy regarding cognitive training (sometimes called brain training) programs, and there continue to be many skeptics. As the developer of the most researched, comprehensive, integrated cognitive training program available today, we encourage skepticism. Skepticism is healthy and it also means that the skeptic is open to a variety of possibilities. Here are some comments and questions we often hear from cognitive training skeptics and the way we answer them for BrainWare SAFARI
Brain Games and Brain Training are Different
In the last week, we came across another study that says that neuroscientists have debunked the claims that a brain game results in a brain gain. No kidding! Research scientists seem to be in love with the idea of contradicting the market hype about the value of brain games. And that’s a good thing. There is far too much hype. And too little understanding of the difference between a brain game and serious cognitive training (also called brain-training). Saying that a typical “brain game” can yield measurable cognitive benefit that translates into real-world improvements is like saying that exercising the biceps of your left arm will lead to overall physical fitness.
Measuring and Developing Executive Functions
In this webinar, we explore the core executive functions -- working memory, inhibitory control, and cognitive flexibility -- understanding what they are and how they relate to both academic and social and emotional learning. We demonstrate how executive functions can be measured using the Mindprint Cognitive Assessment and how they can be developed using BrainWare SAFARI cognitive training software.
Roger Stark to Address Serious Games Conference
Roger Stark, CEO of BrainWare Learning Company will be making a presentation on July 12 at the Serious Games Conference at George Mason University. In his speech, he will share
Am I Smarter than a Fifth Grader?
A reading coach and mentor describes her experience using BrainWare SAFARI with her students, more than doubling their growth in reading levels and dramatically improving their intellective capacity She explains that, in working through BrainWare, her students had not only pushed past their own problem-solving ability through trying, and trying again and not giving up, but they had also pushed past her own ability.
BrainWare SAFARI and Other Summer Brain Builders
In this webinar, we will talk about best practices for using BrainWare SAFARI with your child and we will explore other activities that can help strengthen children’s cognitive skills so that the upcoming summer weeks are a time to build, rather than lose, learning capacity.
Practical Ideas for Ending Summer Brain Drain
Numerous research studies support the evidence that many students lose a good portion of their learning over the summer. Estimates are that the loss is around 2 to 2.6 months
Creating a Personalized Learning Plan
In this video, Betsy Hill, president of BrainWare Learning Company, Nancy Weinstein, CEO of Mindprint Learning, review how to create a personalized learning plan for a student, based on that
Roger Stark to Speak at Serious Games Conference
Roger Stark, BrainWare Learning Company's CEO, will be speaking at the Conference on Serious Games at George Mason University July 10-12, 2018. The conference, now in its 8th year, is a leadership conference for professionals who embrace the idea that games can revolutionize learning.