Travel Guide Exercise Descriptions

This page is designed to answer your questions about the exercises in BrainWare SAFARI

Ancient Logic and Reasoning

This exercise is different from most of the others in BrainWare Safari in a couple of ways.  First, there are 21 levels rather than the seven that most of the exercises have available.  Secondly, the process for completion is different, due to the nature of the skills being developed.

Playing this exercise:

  • Due to the nature of the questions, the player only has two opportunities to provide a completely correct answer.
  • If the first attempt is not completely correct, the player is given a second opportunity to answer. On questions with multiple parts required, there will be no indication as to what parts are incorrect.
  • If the second attempt is also not completely correct, the correct answer is shown.
  • After either a correct response or second attempt, the correct logical response is provided and the player is permitted access to the next level.
  • If the level requires multiple inputs, the player will need to click “Check Answer”, when they are ready.
  • If the level has only one input answer, once the player clicks a choice, the level will be checked for accuracy.
  • Each level begins with a written instruction.

 

Helpful Tips:

  • Resist the urge to do all the levels at once. Work a couple levels and then move on to another exercise.
  • When you do not get a correct answer, read the tip and understand the solution.  This may help on some future level.
  • One useful way to use this exercise is as a reward after passing one of the other exercises that is very challenging.
  • This exercise is not timed. Don’t rush through the answers. Take your time, stop and think about the answer.

Arrow Point Bridge

Arrow point bridge helps you improve what you see so you can remember what you saw well enough to describe them and the order that they were seen.

Playing this exercise:

  • A series of arrows flash on the screen one of three ways.
  • (1) All at the same time and then erased after displayed.
  • (2) Each arrow revealed and erased before next one is revealed.
  • (3) Arrows displayed one at a time until all are visible and then erased as a group.
  • The player clicks on the button that identifies the direction that each arrow pointed in the series.
  • In each level, before identifying the direction of the arrow, the player clicks 5 times to the beat on the “Click Here” button.
  • To pass the level, the player must get 7 out of 10 correct.

 

Helpful Tips:

 

Level Descriptions:

  1. Two arrows appear all at once.
  2. Two arrows are revealed and erased before the next one appears.
  3. Three arrows are revealed consecutively, and are all erased as a group.
  4. Three arrows are revealed at once and then erased.
  5. Three arrows revealed and erased consecutively.  These arrows are either up, down, left, right, up left, up right, down left and down right.
  6. Same as level 3 with one exception. Player objective:  choose the direction the arrow would be pointing if it were turned ¼ turn clockwise.
  7. Four arrows appear all at once. These arrows are either up, down, left, right, up left, up right, down left and down right.

Bear Shuffle

Bear Shuffle helps you picture where things are, even when you can no longer see them.

Playing this exercise:

  • Each level will have a different requirement of what the player needs to do to accomplish the level.
  • After clicking “Start Challenge”, the player waits for the computer to move, then arranges them in an order specified in the instructions for that level.
  • Cards are moved by holding down left mouse button and dragging them to the desired position.
  • The cards MUST TOUCH each other to force them to move.
  • Make as many moves as needed, then select “Check Answer”.

 

Helpful Tips:

  • When moving cards, they have to touch each other.
  • It is sometimes helpful to say the cards as they are moving.
  • DO NOT write anything down when playing.

 

Level Descriptions:

  1. Three cards are turned face up, one card at a time and then turned down.  Player objective: move the cards into numerical order from left to right.
  2. Three cards are revealed one at a time. Two cards change places.  Player objective: move the cards into numerical order from left to right.
  3. Four cards are revealed one at a time.  Player objective: move the cards into reverse alphabetical order from left to right.
  4. Four cards are revealed one at a time.  Cards are rearranged two times.  Player objective: move the cards into numerical order from left to right.
  5. Five number cards are displayed one card at a time and remain up until all have been revealed, they all flip back down at once. Cards are rearranged two times. Player objective: move the cards into reverse numerical order from left to right.
  6. Four cards are revealed from left to right, one at a time. Cards are rearranged three times.  Player Objective: move the cards in alphabetical order from left to right.
  7. Five letter cards are revealed one at a time.  Cards are rearranged two times.  Player objective: move the cards into reverse alphabetical order from left to right.

Cave Comparisons

Cave Comparisons helps you improve how much you notice about what is different and what is the same.  In each level the player has to solve the problem of a visual or directional relationship by identifying what they are or by recognizing similarities and differences.

Playing this exercise:

  • If a player recognizes a wrong choice before checking the answer, or before time runs out, they can choose another option.
  • Once the relationship is filled in, the player chooses “Check Answer.”
  • 7 out of 10 challenges must be successfully completed to advance to the next level.
  • Every level has a time limit that forces the player to respond quickly to the prompt.

 

Level Descriptions:

  1. A circle, box and triangle are presented for comparison.  Player objective: click on the appropriate buttons to fill in the sentence about the relationship between the shapes. There is an audio countdown.
  2. Spatial patterns appear and disappear.  Player objective: choose the pattern that is different from all the rest.  If all are the same, choose “all the same” button.
  3. Same as level 1 except that the circle, triangle and box are revealed and erased.  The answer cannot be chosen until they disappear.
  4. A pattern with a question is revealed and erased.  Player objective: answer the question by choosing the pattern on the bottom row that answers the question.
  5. Same as level 4 except that the chosen pattern will be rotated. The question is read by the computer.
  6. Same as level 1 except that the image is revealed and erased.
  7. Same as level 5, except the pattern is revealed and erased, and no text is displayed.

Crocodile Recollections

Crocodile Recollection works to help you remember what you see, even when you get just one look.

Playing this exercise:

  • The screen has two boxed areas.
    • The computer flashes characters in the top box.
    • The player provides response in the bottom box.
  • At each level, the player clicks 5 times on the “Click Here” button and then inputs the answer in the bottom box.
  • The player enters what they saw according to the instructions for the level.
  • The player selects “Check Answer”.
  • The player must get 7 our of 10 correct to move to the next level.

 

Helpful tips:

  • It is sometimes helpful to repeat the letters of number out loud.
  • Remember DO NOT write anything down while playing.
  • For tips on clicking to the beat, see the hints with Rhythm Ribbet.

 

Level Descriptions:

  1. Three numbers are revealed and erased. Player objective: enter the numbers in the order they appeared.
  2. Four capital (upper case) letters are revealed and erased. Player objective: type capital (upper case) letters in the order they appeared.
  3. Three numbers are revealed and erased.  Player objective: enter the numbers in reverse order from what they appeared.
  4. Four letters are revealed and erased. Player objective: enter letters in reverse order from what they appeared.
  5. Four numbers are revealed and erased. Player objective: enter the numbers in numerical order (lowest to highest).
  6. A combination of numbers and letters are revealed and erased.  Player objective: enters the numbers in numerical order followed by the letters in alphabetical order.
  7. Five letters are revealed and erased.  Player objective: enter the letters in alphabetical order.

Iguana Lookout

Iguana Lookout helps you to understand directions and act on them. Do you remember all the steps in instructions like these? “Time for a Fire Drill.  Please listen carefully.  Stand up and form a line at the front of the room.  We will walk out the door, turn left, go to the end of hte hallway, turn right and exit the building through those doors.   We will gather in the grass under the third light post. Let’s move quickly.” 

Playing this exercise:

  • In Iguana Lookout directionality arrows are displayed randomly pointed in directions corresponding to labeled buttons on the bottom of the screen.
  • The player clicks the appropriately labeled button to identify the direction that each arrow is pointing according to the level directions.
  • The corresponding direction is automatically displayed in the blank space under each arrow.
  • The computer automatically moves left to right, top to bottom; the player does not have to click in the blank space to fill it in.
  • There is a time limit to complete each level.

 

Level Descriptions:

  1. Two rows of arrows pointing left, right, up or down.
  2. Same as level 1, except that there are 3 rows of arrows.
  3. There are three rows of arrows that can point left, right, up, down, up left, up right, down left and down right.
  4. Same as level 2 with the exception that the player must select UP when the arrow points down and DOWN when the arrow points up.
  5. Same as level 2 with two exceptions.
    (1) The time limit is shorter, and
    (2) the player is to click on the direction each arrow would be pointing if it were turned 90 degrees clockwise.
  6. Same as level 2 with two exceptions.
    (1) LEFT must be selected if the arrow points right and RIGHT must be selected if the arrow points left.
    (2) Also, the direction must be chosen on the beat.  (Beats may be skipped as long as the button is clicked on a beat, not between.)
  7. The player selects, on the beat, the direction each arrow would be pointing if it were turned 90 degrees counter clockwise.

Jumping Jaguar Flash

How good are you at remembering license plates on cars or remembering seeing a store as you drive past?  Jumping Jaguar Flash helps you remember things you see in a flash.

Playing this exercise:

  • The computer briefly displays three or more sets of characters in one or more rows.
  • The player must choose the set that is different from all the rest.
  • At each level the player must get 7 out of 10 challenges correct to move to the next level.

 

Level Descriptions:

  1. Three boxes are displayed in one row. In each box three numbers are flashed.
  2. Two rows of three boxes are displayed.  In each box five lower case letters are flashed.
  3. Five boxes are displayed in one row.  In each box, 5 upper case letters are flashed.
  4. Two rows of three boxes are displayed. In each box, 3 lower case letters are flashed.
  5. Two rows of three boxes are displayed.  In each box, 4 upper case letters are flashed.
  6. Two rows of three boxes are displayed.  In each box, 4 numbers are flashed.
  7. Two rows of four boxes are displayed.  In each box, 4 upper case letters are flashed.

Jungle Labyrinth

Mazes are fun!  To do a maze you have to decide where to go before you start. In Jungle Labyrinth you will be doing just that and getting better as you go!

Playing this exercise:

  • The player leads the llama through the maze by clicking the llama once, releasing the mouse button, and the leading the llama through the maze.
  • Each level requires the completion of three mazes to advance.
  • Most levels has a maximum time allowed to complete. Each time attempt on a maze reduces the time allowed, until the minumum threshold is reached.

 

Helpful tips:

  • As you move the llama through the maze, you may find that you get to the edge of your mouse pad or bump against some other object on your work surface.  Just pick up the mouse up straight, move it to a new location and place it back down.
  • This is more difficult on a touch pad than with a mouse.

 

Level Descriptions:

  1. The player must complete the three mazes as presented.
  2. Same as level 1, slightly more difficult mazes.
  3. Same as level 1 with a time limit.
  4. Same as level 1 with a time limit.
  5. A new set of three mazes are presented for the player to complete.
  6. There are new things with each of the mazes. First maze operates as the previous levels.  The second maze has doors that  close and reopen.  The third maze will limit what can be seen once the llama is activated.
  7. Each maze adds a level of challenge.  The first maze has doors that close and reopen.  The second maze limits what you can see once the llama is activated.  The third maze has both closing and reopening doors and a limited visibility.

Llama Logic

This exercise is different from most of the others in BrainWare Safari in a couple of ways.  First, there are 21 levels rather than the seven that most of the exercises have available.  Secondly, the process for completion is different, due to the nature of the skills being developed.

Playing this exercise:

  • Due to the nature of the questions, the player only has two opportunities to provide a completely correct answer.
  • If the first attempt is not completely correct, the player is given a second opportunity to answer. On questions with multiple parts required, there will be no indication as to what parts are incorrect.
  • If the second attempt is also not completely correct, the correct answer is shown.
  • After either a correct response or second attempt, the correct response is provided and the player is permitted access to the next level.
  • If the level requires multiple inputs, the player will need to click “Check Answer”, when they are ready.
  • If the level has only one input answer, once the player clicks a choice, the level will be checked for accuracy.
  • Each level begins with a written instruction.

 

Helpful Tips:

  • Resist the urge to do all the levels at once. Work a couple levels and then move on to another exercise.
  • When you do not get a correct answer, read the tip and understand the solution.  This may help on some future level.
  • One useful way to use this exercise is as a reward after passing one of the other exercises that is very challenging.
  • This exercise is not timed. Don’t rush through the answers. Take your time, stop and think about the answer.

Memory Mountain

When you are reading or listening to a story can you see pictures in your mind?  Can you image a map and rotate it in your mind to be the direction that you need to be going? Memory Mountain helps you learn to build pictures in your mind, and imagine what they look like if they were changed.

Playing this exercise:

  • At each level a grid is presented.  Random patterns of X’s are flashed on the grid.
  • When the moves are complete by program, the player selects the correct pattern and selects “Check Answer”.
  • 7 out of 10 challenges need to be passed to complete a level.

 

Helpful tips:

  • Parts of this exercise require clicking to a beat.  Read the instructions before each level.
  • For tips on clicking to the beat, see the hints with Rhythm Ribbet.

 

Level Descriptions:

  1. A grid with 3 X’s flashes. Player objective: click to the beat 5 times on the “Click Here” button then select the pattern on the grid as it was displayed.
  2. A grid with 4 X’s flashes.  Player objective: click to the beat 5 times on the “Click Here” button then select the pattern on the grid as it was displayed.
  3. A grid with 5 X’s flashes.  Player objective: click to the beat 5 times on the “Click Here” button then select the pattern on the grid as it was displayed.
  4. A grid with 2 X’s flashes.  Player objective: click the pattern as if it were rotated 90 degrees clockwise (to the right).
  5. A grid with 3 X’s flashes.  Player objective:  click the pattern as if it were rotated 90 degrees counterclockwise (to the left).
  6. A grid with 4 X’s flashes.  Player objective: click to the beat 5 times on the “Click Here” button then select  the pattern as if it were rotated 90 degrees clockwise (to the right).
  7. A grid with 4 X’s flashes.  Player objective: click to the beat 5 times on the “Click Here” button then select  the pattern as if it were rotated 90 degrees counterclockwise (to the left).

Parroting Colors

When you tell a story, do you sometimes tell what happened in the wrong order? Parroting Colors will help you remember things that happen, in the right order.

Playing this exercise:

  • A grid is presented on the screen.  At each level, colored squares appear in a specific sequence.
  • When the displayed colors are completed, the player clicks on the “Click Here” button, sometimes to the beat and sometimes no beat is involved.
  • Player selects the squares in sequence according to the level instructions.
  • 7 out of 10 challenges must be completed to move to the next level.

 

Helpful tips:

  • Parts of this exercise require clicking to a beat.  Read the instructions before each level.
  • For tips on clicking to the beat, see the hints with Rhythm Ribbet.

 

Level Descriptions:

  1. A grid is displayed with a two square sequence.  Player objective: click  5 times on the “Click Here” button then click the sequence displayed.
  2. A grid is displayed with a three square sequence.  Player objective: click  5 times on the “Click Here” button then click the sequence displayed.
  3. A three square sequence is displayed.  Player objective: click to the beat 5 times on the “Click Here” button then click the sequence displayed.
  4. A four square sequence is displayed.  Player objective: click to the beat 5 times on the “Click Here” button then click the sequence displayed.
  5. A five square sequence is displayed  Player objective: click  5 times on the “Click Here” button then click the sequence displayed.
  6. A five square sequence is displayed. Player objective: click to the beat 5 times on the “Click Here” button then click the sequence displayed.
  7. A six square sequence is displayed. Player objective: click to the beat 5 times on the “Click Here” button then click the sequence displayed.

Piranha Pass

Directions and estimating distances can be hard to do. Piranha Pass will improve your skills.

Playing this exercise:

  • This exercise involves getting a swimmer from one place to another without hitting any piranha or going off the screen.
  • The player must plan a route through a crowded area by specifying the directions and distances to move in order.
  • The directions are inputted on the keyboard. An example is shown on the screen.
  • When the plan is completed, the swimmer is set in motion by clicking “Check Answer”.
  • The swimmer follows the path inputted but the player.
  • If the swimmer runs into a piranha, the player must revise the directions and distances and try again, until the swimmer successfully reaches the raft.

 

Helpful tips:

It is okay to “build” the path one distance at a time if the player is struggling with indicating them all in sequence start to finish. The player can increase the number of distances in sequence as they progress through the challenge.

 

Level Descriptions:

  1. The unit edge scale is on. The distance between two marks on the scale is 50 units.
  2. Same as level 1 with more obstacles.
  3. No scale is displayed but distances remain the same.
  4. Same as level 2 with a  time limit.
  5. Same as level 3 with a  time limit.
  6. Same as level 4.
  7. Same as level 3 with a time limit.

Rhythm Ribbet

How are you at keeping a beat? Rhythm Ribbet improves your sense of timing and memory.

Playing this exercise:

  • Rhythm Ribbet involves matching the timing of auditory and/or visually driven rhythms, or clicking particular defined sequences on color boxes in a specific pattern according to the sound of a metronome.
  • Each level allows three errors or less.

 

Helpful Tips for Clicking to the Beat:

  • We recommend using a mouse. Clicking to the beat is much more difficult on a touch pad.
  • Think of the click to the beat as the same as tapping your foot to music.
  • We recommend you “get the rhythm” before you start clicking.
  • Coaches, if the player is struggling with the rhythm, it may be helpful to tap their shoulder, or on the desk to help them.
  • It may seem difficult, but clicking to the beat can be done, just take a deep breath and practice.  It may take more attempts to get than you are expecting.
  • If you are struggling with hearing the metronome sound, check the volume on the computer, try using headphones and/or make sure the headphones are working properly.  In addition,  the “instrument” can be changed in Jungle Resort Settings, see changing the settings on the Travel Guide Help Page.

 

Level Descriptions:

  1. The player clicks for 20 seconds to the beat and visual pulse.
  2. The player clicks to the beat for 25 seconds with the visual cue removed.
  3. Same as level 1, however the player clicks to the beat 20 times.
  4. On the beat, the player clicks on the green box 2 times, followed by the yellow box 3 times.  The player continues this pattern for 30 seconds.
  5. On the beat, the player clicks on red box 2 times, the blue box 3 times, and the green box 1 time. The player repeats this pattern for 36 seconds.
  6. On the beat, the player clicks on the red box two times, the blue box 3 times and the green box 1 time.  The player repeats this pattern for exactly 28 beats.
  7. The player clicks to the beat 32 times.  There is only a visual pulse.  Audio and visual distractions will occur.

Sky Scanning

Do you regularly overlook the thing you are looking for in a room or on a page ? Sky Scanning increases how much you can see and remember at once.

Playing this exercise:

  • For each level, an audio prompt will occur followed by randomly generated images with numbers and/or letters.
  • Player must choose the numbers according to the level instructions.
  • The player must succeed in 7 out of 10 challenges to proceed to the next level.

 

Helpful Tips:

  • It may help to change the gender of the voice.
  • Headphones may help if the player is struggling with distinguishing the sounds.
  • It is helpful to repeat the letters or numbers out loud.
  • Remember do not let the player write anything down, while performing the tasks.
  • If the player is struggling, suggest that they try doing sky scanning first in their session when their brain is less tired.

 

Level Descriptions:

  1. The player listens to three numbers. Player objective: select the numbers in the order spoken.
  2. The player listens to three numbers. Player objective: select the numbers in reverse order spoken.
  3. The player listens to four numbers. Player objective: select the numbers in numerical order.
  4. The player listens to four number(s)-letter(s). Player objective: select the number(s)-letter(s) in reverse order spoken.
  5. The player listens to four number(s)-letter(s).  Player objective: select the letter(s) in alphabetical order followed by the numbers in numerical order.
  6. The player listens to four number(s)-letter(s). Player objective: select the number(s) in the order spoken followed by the  letter(s) in the order spoken.
  7. The player listens to three double letters. Player objective: select the double letters in the order spoken.

Slithering Symbols

Creative people are good at putting things in different order to form something new.  Slithering Symbols improves how well you rearrange what you see, without writing it down.

Playing this exercise:

  • The screen has two boxed areas.
    • The computer flashes a series of characters in the top box.
    • The player provides solution in the bottom box.
  • In all levels, the player must click to the beat 5 times on the “Click Here” button, before answering.
  • The player must select “Check Answer” when they have completed the challenge.
  • 7 out of 10 are needed to be correct to move to the next level.

Note: For tips on clicking to the beat, see the hints with Rhythm Ribbet.

 

Level Descriptions:

  1. Three numbers are revealed consecutively, and erased as a group. Player obejctive: enter the numbers in numerical order.
  2. Three capital (upper case) letters are flashed consecutively. Player objective: enter the upper case letters in alphabetical order.
  3. Four letters are revealed consecutively, and all erased as a group. Player objective: enter the letters in alphabetical order.
  4. Four capital (upper case) letters are revealed consecutively, then all erased as a group. Player objective: enter the upper case letters in alphabetical order.
  5. Four numbers are revealed and erased consecutively. Player obejctive: enter the numbers in numerical order.
  6. Five numbers are revealed consecutively and all erased as a group. Player obejctive: enter the numbers in numerical order.
  7. Four letters are each revealed and erased consecutively. Player objective: enter the letters in alphabetical order.

Tree Tic Tac Toe

How well do you remember things that happen? Tree Tic Tac Toe improves how well you remember a series of events, and then arrange them in your mind.

Note to coach:  

If the player is unfamiliar with the game of tic tac toe, be sure that they understand how to play before beginning this exercise. If a player selects a square that is already taken, they lose the challenge. It may be helpful to play on paper first for those to whom tic tac toe is unfamiliar.

 

Playing this exercise:

  • For each challenge, at least one tic tac toe grid will appear on the screen.
  • The player (X) plays against the computer (O) alternating first play on each successive challenge.
  • The computer’s play choices automatically appear.
  • A player must win or tie 6 out of 10 times to successfully complete a level.

 

Level Descriptions:

  1. Only one grid. Player click directly on the grid to play tic tac toe.
  2. One grid and labeled buttons appear on the screen. Players make their tic tac toe selections by clicking on the button to fill in the gird.
  3. A grid appears flashes numbers 1-9 filling the spaces. The player plays by entering the corresponding numbers to the desired grid location. There is a 10 second time limit to make a play.
  4. Three grids appear on the screen. The challenge will be scored exactly as if the grids were on top of each other. The first is played on grid 1, the second on grid 2, the third on grid 3, the fourth on grid 1, etc. If a space is filled on one grid, that same location is filled on all of the grids.
  5. This is similar to level 2 in operation but with two grids. The mark disappears after it is placed.
  6. Same process as level 5, but with three grids.
  7. Same process as level 1, except the mark disappars after it is placed.

Turtle Recall

Casn you remember what a symbol means when you see it?  How long does it talke you to remember it? Turtle Recall helps you get better at using and remembering symbols.

This exercise is different from all the others in BrainWare SAFARI, because it requires the player to enter the exercise, memorize some information and then return at least 12 hours later.

 

Playing the exercise:

  • The first time at a level, the player memorizes shapes corresponding to different numbers.
  • The player is not allowed to play the exercise for at least 12 hours after seeing the shapes and numbers for a level.
  • When they return to the exercise, the player has to identify the number that corresponds to each shape.
  • As each level has been completed, the player receives a new symbol-number relationship to learn, then exits the exercise until the next day.

 

Helpful Tips:

  • Do not let the player write down the symbols and related numbers.
  • It may be helpful for the player to repeat the symbols and related numbers several times during the day to help commit to long term memory.
  • If the player forgets what the relationships are, trial and error will help them learn them again and will also reinforce them in long term memory.

 

Level Descriptions:

  1. Three shapes and associated numbers.
  2. Four shapes and associated numbers are displayed.
  3. Five shapes and associated numbers are displayed.
  4. Six shapes and associated numbers are displayed.
  5. Seven shapes and associated numbers are displayed.
  6. Eight shapes and associated numbers are displayed.
  7. Nine shapes and associated numbers are displayed.

Volcanic Patterns

How are you at finding patterns? Volcanic Patterns helps you get better at remembering simple and complex patterns.

Playing this exercise:

  • A grid of specific dimensions and color combinations is flashed on the screen.
  • After the grid disappears, four grids are displayed, one of which matches the original.
  • The player must get 7 out of 10 correct to pass the level.

 

Level Description:

  1. The grid is a 2 by 3 square.
  2. The gird is a 3 by 3 square.
  3. The grid is a 2 by 5 square.
  4. The grid is a 3 by 5 square.
  5. The grid is a 3 by 5 square.
  6. The grid is a 4 by 5 square.
  7. The grid is a 4 by 5 square.

Web Weaving

After you leave school, can you remember what your friend was wearing? After some time has gone by, sometimes it is hard to think of the details of things you have seen. Web Weaving helps you remember what you saw.

Playing this exercise:

  • A pattern of  dots with lines connecting some dots is displated on the left side of the screen.
  • On some levels, the player will need to click 5 times to a beat first.  For tips on clicking to the beat, see the hints with Rhythm Ribbet.
  • The player reproduces the pattern on the right side of the screen by clicking pairs of dots to connect them.
  • A line is drawn by clicking the dots that make up the line. The dot will turn blue when it has been selected.
  • The arrow that is located at the top of the spider is what is used to click on the dots to draw the line.
  • The erase button lets the player start drawing from scratch.
  • When the player has reproduced the pattern, they click on “Check Answer”.
  • 7 out of 10 challenges must be successfully completed to advance to the next level.

 

Level Descriptions:

  1. Player objective: draw  the pattern on the right.
  2. Player objective: click to the beat 5 times on the “click here” button then draw the pattern on the right.
  3. Player objective: click to the beat 5 times on the “click here” button then draw the pattern on the right.
  4. Player objective: click to the beat 5 times on the “click here” button then draw the pattern on the right.
  5. Player objective: draw the pattern on the right..
  6. Player objective: click to the beat 5 times on the “click here” button then draw the pattern on the right.
  7. Player objective: click to the beat 5 times on the “click here” button then draw the pattern on the right.

Whispering Waterfall

Have you ever been told a list of things, but later you could only remember part of the list? Whispering Waterfall will help you remember lists of items.

Playing this exercise:

  • Whipsering Waterfall plays audio files of spoken letters, numbers or words.
  • This exercise requires the player to achieve 7 out of 10 correct to advance to the next level.
  • When the player has completed the challenge, they click ” Check Answer”.
  • There are two word lists available — one for younger, less experienced readers (easier word list) and one for more advanced readers (standard word list). This can be changed in settings in Jungle Resort.  See Changing Settings on the Travel Guide Help Page.
  • On some levels, the player may be required to click to a beat before answering. For tips on clicking to the beat, see the hints with Rhythm Ribbet.

 

Helpful Hints:

  • It may be helpful to change the gender of the voice. This can be changed in settings in Jungle Resort.  See Changing Settings on the Travel Guide Help Page.
  • Headphones may help if the player is struggling with distinguishing sounds.
  • It is helpful to repeat the letters and numbers out loud.
  • Remember do not let the player write anything down while performing the tasks.
  • If the player is struggling, suggest that they try doing Whispering Waterfall first in their session when their brain is less tired.

Level Descriptions:

  1. Three letters are spoken. Player objective: click 5 times to the beat on the “Click Here” button, click into the text area and enters the letters in the order they were spoken.
  2. Three words are spoken. Player objective: click 5 times to the beat on the “Click Here” button, select the correct word in the order spoken.
  3. Three words are spoken. Player objective: click 5 times (no specified beat) on the”Click Here” button, select  the correct words from the word list.
  4. Number and letter combinations are spoken. Player objective: click 5 times to the beat on the “Click Here” button, followed by the spoken letters in alphabetical order then the numbers in numerical order.
  5. Three words are spoken. Player objective: click 5 times to the beat on the ‘Click Here” button, followed by selecting the spoken words in reverse order.
  6. Four words are spoken. Player objective: using the keyboard enter 0 4 2 8 6 followed by selecting the words in order spoken.
  7. Number and letter combinations are spoken. Player objective: using the keyboard 5 3 4 1 2 followed by the letters and the numbers, in reverse order.

Coaching Your Child in BrainWare SAFARI?