Improved Academic Performance Without Teaching to the Test
Award-winning BrainWare SAFARI builds 41 cognitive skills in 6 areas: Attention, Memory, Thinking, Visual Processing, Auditory Processing and Sensory Integration. The 20 exercises in BrainWare SAFARI (most users call them games, rather than exercises – and that’s ok with us!) are based on decades of proven clinical practice. With 168 levels of progressive challenge and the motivation of a video game, BrainWare SAFARI is the complete brain-building package for any age. See where it can take you and your students!
BrainWare SAFARI is an award-winning software program that incorporates decades of proven clinical approaches to cognitive skills development into an engaging video-game format.
The program contains 20 exercises comprising 168 progressively challenging levels that develop and strengthen 41 cognitive (mental processing) skills. The 41 skills fall into six categories:
- Visual Processing
- Auditory Processing
- Sensory Integration
BrainWare SAFARI does not directly teach reading or math or any specific subject matter. Rather it trains the underlying skills that enable students to learn. The skills developed in BrainWare SAFARI were selected because they are critical in the learning process. Cognitive skills development can benefit students across a broad spectrum of abilities, including typically developing, those with identified cognitive deficits and high-performing students.
Whatever your goals are for using BrainWare SAFARI, there are a few things you should know:
|WHO||BrainWare SAFARI is recommended for ages 6 through adult. Children should know the alphabet and their numbers through 100, and they need to be able to use a mouse. We find that schools are most successful using the program in 2nd grade and up, in elementary and middle schools. Some schools have also successfully used the program in high school.|
|WHAT||This cognitive training program is unique. It works on a broader range of skills than other brain training programs. There are many “brain games” on the market, but BrainWare SAFARI is not a game (although it does look like a video game and students do find it engaging). What students will refer to as “games” in BrainWare are actually exercises derived from multidisciplinary clinical therapy, drawing from speech pathology, vision development, psychology, and other disciplines.|
|WHEN||The recommended usage for BrainWare SAFARI for most users is 3 to 5 times a week for 12 to 14 weeks, for 30 to 40 minutes per session. This means that the program can be used, like an intervention, for a semester. The reason for this recommendation is that it is the frequency of usage that has shown dramatic gains in cognitive skills and academic performance in research studies.|
|WHERE||BrainWare SAFARI runs on a computer, either a PC or a Mac. There is software that is installed on the computer and it requires and Internet connection. The computer must have speakers. A headset and mouse are recommended. In schools, students typically use the program in a computer lab, in the classroom, in a resource setting, in an after-school program and can also use the program from home if they have a computer there.|
Dr. Pat Wolfe, author of Brain Matters, explains BrainWare SAFARI this way: “Almost nothing I have seen has the ability to develop the cognitive skills that kids need to be able to think and plan. When I saw BrainWare SAFARI, I was really impressed. I am endorsing it wholeheartedly because it works and because I think it is what we really need for our kids.”
Cognitive training can benefit students across a broad spectrum of abilities, including those with learning disabilities, students with ADHD and ASD, gifted students, economically disadvantaged (Title I) students, and English Language Learners, as well as typically developing students in general education. The following links provide additional information on who BrainWare Cognitive Skills Training works for different types of students and in different school settings.