BrainWare SAFARI is an award-winning software program that incorporates decades of proven clinical approaches to cognitive skills development into an engaging video-game format. The program contains 20 exercises comprising 168 progressively challenging levels that develop and strengthen 43 cognitive (mental processing) skills.
Scientific research has demonstrated that the brain is plastic (it can change) and that the right kind of training develops new and stronger neural connections. Research is also showing the importance of skills like working memory, visualization and visual-auditory integration to academic and life success.
BrainWare SAFARI does not teach reading or math or any subject matter. Rather it trains the underlying skills that enable students to learn and demonstrate learning. The skills developed in BrainWare SAFARI were selected because they are critical in the learning process. While the purpose of the program is serious and challenging, BrainWare SAFARI is designed to provide the inherent engagement and motivation of a video game.
TARGETED SKILLS
The 43 skills fall into seven categories:
- Attention
- Memory
- Visual Processing
- Auditory Processing
- Sensory Integration
- Core Executive Functions
- Higher Order Executive Functions
RECOMMENDED USE
- 3 to 5 times per week
- 30 to 60 minutes per session
- 12 weeks
Frequency and intensity are critical for cognitive growth.
TECHNICAL REQUIREMENTS
BrainWare SAFARI 3.0
BrainWare SAFARI 3.0 is browser based. Chrome is the recommended browser. Internet Connectivity with download speed of 10 MB or higher is required.
BrainWare SAFARI 3.0 supports Windows, MAC, Chromebooks, and Linux systems, as follows:
Windows System Requirements
- Processor: Intel(R) Core (TM) i5-2520M CPU @ 2.50GHZ or greater.
- RAM: 4gb or greater.
MacOS System Requirements
- Processor: 2.3 GHZ Dual-Core Intel Core i5 or higher.
- If you are using Safari as your browser, you need to have version 12 or above.
- RAM: 4GB or greater.
Chromebook System Requirements
- Processor: Intel(R) Celeron(R) CPU 3215U @ 1.70GHz Genuine Intel or higher.
- ARM processors such as MediaTek, Rockchip and others may not support BrainWare SAFARI 3.0. We recommend you test prior to making a decision.
- RAM: 4GB or higher.
Linux System Requirements
- Processor: 2.3 GHZ Dual-Core Intel Core i5 or higher.
- RAM: 4GB or greater.
COGNITIVE TRAINING WITH BRAINWARE SAFARI
BrainWare SAFARI is used in schools and in clinicians’ offices and learning centers, as well as at home. To get the information you need, please click on the appropriate link below:
BRAINWARE SAFARI DEMO
“Almost nothing I have seen has the ability to develop the cognitive skills that kids need to be able to think and plan. When I saw BrainWare SAFARI, I was really impressed. I am endorsing it wholeheartedly because it works and because I think it is what we really need for our kids.”
— Pat Wolfe, EdD, Author of Brain Matters
FEATURES AND BENEFITS
BrainWare SAFARI:
- Has improved cognitive ability by an average of 4 years in just 12 weeks of use.
- Develops 43 cognitive skills in a comprehensive and integrated manner.
- Incorporates clinically grounded methodologies.
- Is supported by published peer-reviewed research and field studies on the program.
- Integrates the development of skills the way the brain works, in a cross-training approach, enabling cognitive gains to transfer to academic performance.
- Delivers a fun and entertaining video-game experience.
PUBLISHED RESEARCH
Research on BrainWare SAFARI can be accessed at Research Studies.
In one study published in a peer-reviewed scientific journal, BrainWare SAFARI was used for 11 weeks by students in 1st through 7th grades. Another group of students served as a control and simply followed their normal routines. Outcomes, as measured by pre- and post-testing with the Woodcock-Johnson III Cognitive Battery and Academic Achievement Tests, showed:
- 4 years and 3 months average improvement in cognitive skills, compared to 4 months improvement for the control group.
- 1 year and 11 months average improvement in tests of achievement (reading and math) compared to 1 month for the control group.
A study of the effectiveness of cognitive skills therapy in a video-game format, Volume 38, Issue 1, Optometry & Vision Development, 2007