BrainWare Learning Company is named one of the top 20 global gamification solutions providers by CIOReview, a leading online technology magazine, in the publications November issue.
According to CIOReview, the gamification market is growing and is predicted to reach $5.5 billion in market value by 2018.
The interest in gamification in education is a particularly strong trend. As a recent study by the Rotman School of Management at the University of Toronto concludes, Gamification in education can be a powerful strategy when implemented properly, as it can enhance an education program, and achieve learning objectives by influencing the behaviour of students.
As explained in CIOReview, Diligently integrating the fields of neuroscience, education, clinical therapeutic disciplines, and workforce developmentwhich otherwise work independent of each otherwith the best practice of gamification technology, BrainWare offers powerful learning tools to improve peoples cognitive skills.
One of the reasons that games are so effective in fostering learning is that trial and error, mistakes and do-overs happen in an environment of low stakes, where the focus is on improving skills, acquiring tools and knowledge, collaborators and support systems, said Betsy Hill, president of BrainWare Learning Company. In traditional education, the gateway to leveling up is often a high-stakes exam, not experienced by the student as a chance to learn and get closer to mastery.
Says Roger Stark, BrainWare Learnings CEO, The integration of gamification into education and the workplace is a growing trend. Today we are just seeing the tip of the iceberg.
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