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Closing the Achievement Gap by Closing the Cognitive Gap: A Matter of Equity

As educators and education policymakers seek to understand and remedy the achievement gaps, much attention is paid to the concept of equity. A variety of inequities have been identified as impediments to students having the opportunity to achieve their potential. Disparities in per-pupil spending, teacher experience, and technology and other resources are well-documented and top of mind.  A less visible disparity, and one that connects directly to student learning is highlighted by contemporary neuroscience research—cognitive development.

Problem-Solving in Multi-Tiered Systems of Support

Upcoming Webinar:  Problem-Solving in Multi-Tiered Systems of Support:  How Cognitive Skills Fit In When:  September 27, 2018, 11:00 AM Central REGISTER Whether you call it RtI, MTSS or something else,

The Brain Connections Involved in Procrastination

Researchers have discovered that people who procrastinate tend to have larger amygdalae (the structure in the brain associated with fear) and weaker connections between the amygdala and the part of the brain that regulates the recognition of salience of fear and initiation.

Cognitive Training: Questions Frequently Asked by Skeptics

There continues to be controversy regarding cognitive training (sometimes called brain training) programs, and there continue to be many skeptics.  As the developer of the most researched, comprehensive, integrated cognitive training program available today, we encourage skepticism.  Skepticism is healthy and it also means that the skeptic is open to a variety of possibilities.  Here are some comments and questions we often hear from cognitive training skeptics and the way we answer them for BrainWare SAFARI

Brain Games and Brain Training are Different

In the last week, we came across another study that says that neuroscientists have debunked the claims that a brain game results in a brain gain.  No kidding!Research scientists seem to be in love with the idea of contradicting the market hype about the value of brain games.  And that’s a good thing.  There is far too much hype.  And too little understanding of the difference between a brain game and serious cognitive training (also called brain-training). Saying that a typical “brain game” can yield measurable cognitive benefit that translates into real-world improvements is like saying that exercising the biceps of your left arm will lead to overall physical fitness.

Implementation of Computer-Based Cognitive Assessment and Cognitive Training with Elementary Students Lagging in Academic Performance

In a textbook implementation of Mindprint and BrainWare at Riverside Elementary in Evans, GA, the overwhelming majority of the students experienced substantial growth in their cognitive skills in multiple areas and all students saw growth in at least some areas.  Average growth across all ten of the Mindprint subtests was 21 percentile points. 

How Neurons Multitask

Duke University researchers have shown that neurons seem to be capable of carrying more than one signal at a time.  They do this, apparently, in much the same way that telecommunications engineers developed rapid switching between pieces of two different messages.

Measuring and Developing Executive Functions

In this webinar, we explore the core executive functions -- working memory, inhibitory control, and cognitive flexibility -- understanding what they are and how they relate to both academic and social and emotional learning. We demonstrate how executive functions can be measured using the Mindprint Cognitive Assessment and how they can be developed using BrainWare SAFARI cognitive training software.

Impact of Computer-Based Cognitive Training on Elementary Students’ Reading Skills

Students at Wyhcocomagh Education Centre in Nova Scotia gained 4.5 reading levels on average and improved on academic fluency tests by one-half to 4 grade equivalents over 12 weeks following cognitive training with BrainWare SAFARI.

Reading Success Depends on Cognitive Factors

Digital Promise has created an interactive model of the factors at play in learning to read and mastering other aspects of literacy from ages 4  to 6.  The factors are