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A cognitive neuroscience based computerized battery for efficient measurement of individual differences: Standardization and initial construct validation

They are cognitive neuroscience-based computerized battery based on translating tasks used in functional neuroimaging to tests for assessing individual differences in multiple cognitive domains. Inter-item correlations were moderate to high within domain and low to nil across domains, indicating construct validity.

Impact of BrainWare SAFARI Use on Cognitive and Academic Measures in Grades 2-8

All students at Glenwood Academy, a residential program for 2nd- through 8th-grade students from impoverished backgrounds with troubled family situations, used BrainWare SAFARI. Average improvement from the pre-test to the post-test, following 10 weeks of BrainWare SAFARI use, ranged from 0.5 grade equivalents (GE) in 2nd grade to 2.9 GE in 8th grade. Average improvement on the cognitive tests ranged from 1.5 GE in 2nd grade to a high of 3.0 GE in 7th grade. The results showed a clear relationship between the improvement in underlying attention, memory and other cognitive processes and performance on academic tests.

Fourth Graders’ Views of Video Games and BrainWare SAFARI

The 4th-grade students who participated in the study overwhelmingly indicated that they enjoyed the experience of using BrainWare SAFARI and felt that the program had helped them develop new or stronger skills.

BrainWare SAFARI at Harbor Beach Community Schools

Students ranging from 7 to 16 in a rural school district used BrainWare SAFARI and averaged gains of 3 years 1 month, on cognitive tests. Each student exhibited improvement in their intellectual ability on the test. Teachers observed significant improvements in academic performance.

Empirical Validation of an On-line Literacy Program using DIBELS for Title I Students-Naglieri

This first empirical examination of SkateKids suggest that the program appears to be an effective method for improving DIBELS Oral Reading Fluency scores for Title I students and, importantly, that the more children played the game the greater their improvement.

Students Qualifying for a Gifted Program

Product Studied:           BrainWare SAFARI Subjects      64 students, all 2nd grade students, low SES, Conway Elementary, Horry County Schools, Conway, SC Usage 2-3 sessions